As almost every review I got when I first released this level said it was way too difficult, I turned it easier.
Also, I used a new version of Tomb2.exe that allows you to listen to the music without needing the Tomb Raider II original CD.

Remember it's a TR2 level. There are limitations due the Tomb Raider 2 engines. I can't put a lot of textures and objects like a Tomb Raider 4 level. Believe me when I say that I used the maximum textures I could use for this level.

There are some bugs due Tomb Raider 2 engine limitations. The ones I know are:
* The game can crash from overloading (specially in the hard level). It also happens with Vagrant's level "Cape Fear" for the same reason.

* Enemies and objects sometimes disappear. They're still there, but become inivisible. Usually this isn't a major problem, except for Secret #3 disappearing from the elevator pit when the garage is flooded at the easier level. Remember it's invisible but still there, so Lara manages to grab it anyway. You can see it when the garage is dry. Remember to see its position before flooding the room. At the hard level it's the opposite: the Secret #3 is only visible if the room is flooded.

* Sometimes the sky shows dark plates over the sky meshs. It's a limitation of the Unofficial Level Editor when building great rooms.

* Some enemies run against the wall like idiots. A.I. wasn't a thing in this game until Tomb Raider III.

* Some modern Graphic Cards generate wrong polygons if Z Butter is turned on. If that's your case, turn it off.

* Later Windows versions hide the lifebar in Full Screen mode.

* Sometimes the game crashes for no reason if you finish a level and try to start a new game imediatelly after it. 

* The game always computes the total Secrets number as 0. This is an issue of the Unofficial Level Editor.

* Drops of blood appear mixed with the air bubbles when underwater. This is also a bug of the Unofficial Level Editor and cannot be fixed by me.